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# SPDX-FileCopyrightText: 2020 Tim C, 2021 Jeff Epler for Adafruit Industries
#
# SPDX-License-Identifier: MIT
"""
`adafruit_display_text`
=======================
"""
__version__ = "0.0.0+auto.0"
__repo__ = "https://github.com/adafruit/Adafruit_CircuitPython_Display_Text.git"
from displayio import Group, Palette
try:
from typing import Optional, List, Tuple
from fontio import FontProtocol
except ImportError:
pass
def wrap_text_to_pixels(
string: str,
max_width: int,
font: Optional[FontProtocol] = None,
indent0: str = "",
indent1: str = "",
) -> List[str]:
# pylint: disable=too-many-branches, too-many-locals, too-many-nested-blocks, too-many-statements
"""wrap_text_to_pixels function
A helper that will return a list of lines with word-break wrapping.
Leading and trailing whitespace in your string will be removed. If
you wish to use leading whitespace see ``indent0`` and ``indent1``
parameters.
:param str string: The text to be wrapped.
:param int max_width: The maximum number of pixels on a line before wrapping.
:param font: The font to use for measuring the text.
:type font: ~fontio.FontProtocol
:param str indent0: Additional character(s) to add to the first line.
:param str indent1: Additional character(s) to add to all other lines.
:return: A list of the lines resulting from wrapping the
input text at ``max_width`` pixels size
:rtype: List[str]
"""
if font is None:
def measure(text):
return len(text)
else:
if hasattr(font, "load_glyphs"):
font.load_glyphs(string)
def measure(text):
total_len = 0
for char in text:
this_glyph = font.get_glyph(ord(char))
if this_glyph:
total_len += this_glyph.shift_x
return total_len
lines = []
partial = [indent0]
width = measure(indent0)
swidth = measure(" ")
firstword = True
for line_in_input in string.split("\n"):
newline = True
for index, word in enumerate(line_in_input.split(" ")):
wwidth = measure(word)
word_parts = []
cur_part = ""
if wwidth > max_width:
for char in word:
if newline:
extraspace = 0
leadchar = ""
else:
extraspace = swidth
leadchar = " "
if (
measure("".join(partial))
+ measure(cur_part)
+ measure(char)
+ measure("-")
+ extraspace
> max_width
):
if cur_part:
word_parts.append(
"".join(partial) + leadchar + cur_part + "-"
)
else:
word_parts.append("".join(partial))
cur_part = char
partial = [indent1]
newline = True
else:
cur_part += char
if cur_part:
word_parts.append(cur_part)
for line in word_parts[:-1]:
lines.append(line)
partial.append(word_parts[-1])
width = measure(word_parts[-1])
if firstword:
firstword = False
else:
if firstword:
partial.append(word)
firstword = False
width += wwidth
elif width + swidth + wwidth < max_width:
if index > 0:
partial.append(" ")
partial.append(word)
width += wwidth + swidth
else:
lines.append("".join(partial))
partial = [indent1, word]
width = measure(indent1) + wwidth
if newline:
newline = False
lines.append("".join(partial))
partial = [indent1]
width = measure(indent1)
return lines
def wrap_text_to_lines(string: str, max_chars: int) -> List[str]:
"""wrap_text_to_lines function
A helper that will return a list of lines with word-break wrapping
:param str string: The text to be wrapped
:param int max_chars: The maximum number of characters on a line before wrapping
:return: A list of lines where each line is separated based on the amount
of ``max_chars`` provided
:rtype: List[str]
"""
def chunks(lst, n):
"""Yield successive n-sized chunks from lst."""
for i in range(0, len(lst), n):
yield lst[i : i + n]
string = string.replace("\n", "").replace("\r", "") # Strip confusing newlines
words = string.split(" ")
the_lines = []
the_line = ""
for w in words:
if len(w) > max_chars:
if the_line: # add what we had stored
the_lines.append(the_line)
parts = []
for part in chunks(w, max_chars - 1):
parts.append("{}-".format(part))
the_lines.extend(parts[:-1])
the_line = parts[-1][:-1]
continue
if len(the_line + " " + w) <= max_chars:
the_line += " " + w
elif not the_line and len(w) == max_chars:
the_lines.append(w)
else:
the_lines.append(the_line)
the_line = "" + w
if the_line: # Last line remaining
the_lines.append(the_line)
# Remove any blank lines
while not the_lines[0]:
del the_lines[0]
# Remove first space from first line:
if the_lines[0][0] == " ":
the_lines[0] = the_lines[0][1:]
return the_lines
class LabelBase(Group):
# pylint: disable=too-many-instance-attributes
"""Superclass that all other types of labels will extend. This contains
all of the properties and functions that work the same way in all labels.
**Note:** This should be treated as an abstract base class.
Subclasses should implement ``_set_text``, ``_set_font``, and ``_set_line_spacing`` to
have the correct behavior for that type of label.
:param font: A font class that has ``get_bounding_box`` and ``get_glyph``.
Must include a capital M for measuring character size.
:type font: ~fontio.FontProtocol
:param str text: Text to display
:param int color: Color of all text in RGB hex
:param int background_color: Color of the background, use `None` for transparent
:param float line_spacing: Line spacing of text to display
:param bool background_tight: Set `True` only if you want background box to tightly
surround text. When set to 'True' Padding parameters will be ignored.
:param int padding_top: Additional pixels added to background bounding box at top
:param int padding_bottom: Additional pixels added to background bounding box at bottom
:param int padding_left: Additional pixels added to background bounding box at left
:param int padding_right: Additional pixels added to background bounding box at right
:param (float,float) anchor_point: Point that anchored_position moves relative to.
Tuple with decimal percentage of width and height.
(E.g. (0,0) is top left, (1.0, 0.5): is middle right.)
:param (int,int) anchored_position: Position relative to the anchor_point. Tuple
containing x,y pixel coordinates.
:param int scale: Integer value of the pixel scaling
:param bool base_alignment: when True allows to align text label to the baseline.
This is helpful when two or more labels need to be aligned to the same baseline
:param (int,str) tab_replacement: tuple with tab character replace information. When
(4, " ") will indicate a tab replacement of 4 spaces, defaults to 4 spaces by
tab character
:param str label_direction: string defining the label text orientation. See the
subclass documentation for the possible values.
:param bool verbose: print debugging information in some internal functions. Default to False
"""
def __init__(
self,
font: FontProtocol,
x: int = 0,
y: int = 0,
text: str = "",
color: int = 0xFFFFFF,
background_color: int = None,
line_spacing: float = 1.25,
background_tight: bool = False,
padding_top: int = 0,
padding_bottom: int = 0,
padding_left: int = 0,
padding_right: int = 0,
anchor_point: Tuple[float, float] = None,
anchored_position: Tuple[int, int] = None,
scale: int = 1,
base_alignment: bool = False,
tab_replacement: Tuple[int, str] = (4, " "),
label_direction: str = "LTR",
verbose: bool = False,
**kwargs, # pylint: disable=unused-argument
) -> None:
# pylint: disable=too-many-arguments, too-many-locals
super().__init__(x=x, y=y, scale=1)
self._font = font
self._text = text
self._palette = Palette(2)
self._color = 0xFFFFFF
self._background_color = None
self._line_spacing = line_spacing
self._background_tight = background_tight
self._padding_top = padding_top
self._padding_bottom = padding_bottom
self._padding_left = padding_left
self._padding_right = padding_right
self._anchor_point = anchor_point
self._anchored_position = anchored_position
self._base_alignment = base_alignment
self._label_direction = label_direction
self._tab_replacement = tab_replacement
self._tab_text = self._tab_replacement[1] * self._tab_replacement[0]
self._verbose = verbose
if "max_glyphs" in kwargs:
print("Please update your code: 'max_glyphs' is not needed anymore.")
self._ascent, self._descent = self._get_ascent_descent()
self._bounding_box = None
self.color = color
self.background_color = background_color
# local group will hold background and text
# the self group scale should always remain at 1, the self._local_group will
# be used to set the scale of the label
self._local_group = Group(scale=scale)
self.append(self._local_group)
self._baseline = -1.0
if self._base_alignment:
self._y_offset = 0
else:
self._y_offset = self._ascent // 2
def _get_ascent_descent(self) -> Tuple[int, int]:
"""Private function to calculate ascent and descent font values"""
if hasattr(self.font, "ascent") and hasattr(self.font, "descent"):
return self.font.ascent, self.font.descent
# check a few glyphs for maximum ascender and descender height
glyphs = "M j'" # choose glyphs with highest ascender and lowest
try:
self._font.load_glyphs(glyphs)
except AttributeError:
# Builtin font doesn't have or need load_glyphs
pass
# descender, will depend upon font used
ascender_max = descender_max = 0
for char in glyphs:
this_glyph = self._font.get_glyph(ord(char))
if this_glyph:
ascender_max = max(ascender_max, this_glyph.height + this_glyph.dy)
descender_max = max(descender_max, -this_glyph.dy)
return ascender_max, descender_max
@property
def font(self) -> FontProtocol:
"""Font to use for text display."""
return self._font
def _set_font(self, new_font: FontProtocol) -> None:
raise NotImplementedError("{} MUST override '_set_font'".format(type(self)))
@font.setter
def font(self, new_font: FontProtocol) -> None:
self._set_font(new_font)
@property
def color(self) -> int:
"""Color of the text as an RGB hex number."""
return self._color
@color.setter
def color(self, new_color: int):
self._color = new_color
if new_color is not None:
self._palette[1] = new_color
self._palette.make_opaque(1)
else:
self._palette[1] = 0
self._palette.make_transparent(1)
@property
def background_color(self) -> int:
"""Color of the background as an RGB hex number."""
return self._background_color
def _set_background_color(self, new_color):
raise NotImplementedError(
"{} MUST override '_set_background_color'".format(type(self))
)
@background_color.setter
def background_color(self, new_color: int) -> None:
self._set_background_color(new_color)
@property
def anchor_point(self) -> Tuple[float, float]:
"""Point that anchored_position moves relative to.
Tuple with decimal percentage of width and height.
(E.g. (0,0) is top left, (1.0, 0.5): is middle right.)"""
return self._anchor_point
@anchor_point.setter
def anchor_point(self, new_anchor_point: Tuple[float, float]) -> None:
if new_anchor_point[1] == self._baseline:
self._anchor_point = (new_anchor_point[0], -1.0)
else:
self._anchor_point = new_anchor_point
# update the anchored_position using setter
self.anchored_position = self._anchored_position
@property
def anchored_position(self) -> Tuple[int, int]:
"""Position relative to the anchor_point. Tuple containing x,y
pixel coordinates."""
return self._anchored_position
@anchored_position.setter
def anchored_position(self, new_position: Tuple[int, int]) -> None:
self._anchored_position = new_position
# Calculate (x,y) position
if (self._anchor_point is not None) and (self._anchored_position is not None):
self.x = int(
new_position[0]
- (self._bounding_box[0] * self.scale)
- round(self._anchor_point[0] * (self._bounding_box[2] * self.scale))
)
if self._anchor_point[1] == self._baseline:
self.y = int(new_position[1] - (self._y_offset * self.scale))
else:
self.y = int(
new_position[1]
- (self._bounding_box[1] * self.scale)
- round(self._anchor_point[1] * self._bounding_box[3] * self.scale)
)
@property
def scale(self) -> int:
"""Set the scaling of the label, in integer values"""
return self._local_group.scale
@scale.setter
def scale(self, new_scale: int) -> None:
self._local_group.scale = new_scale
self.anchored_position = self._anchored_position # update the anchored_position
def _set_text(self, new_text: str, scale: int) -> None:
raise NotImplementedError("{} MUST override '_set_text'".format(type(self)))
@property
def text(self) -> str:
"""Text to be displayed."""
return self._text
@text.setter # Cannot set color or background color with text setter, use separate setter
def text(self, new_text: str) -> None:
self._set_text(new_text, self.scale)
@property
def bounding_box(self) -> Tuple[int, int]:
"""An (x, y, w, h) tuple that completely covers all glyphs. The
first two numbers are offset from the x, y origin of this group"""
return tuple(self._bounding_box)
@property
def height(self) -> int:
"""The height of the label determined from the bounding box."""
return self._bounding_box[3]
@property
def width(self) -> int:
"""The width of the label determined from the bounding box."""
return self._bounding_box[2]
@property
def line_spacing(self) -> float:
"""The amount of space between lines of text, in multiples of the font's
bounding-box height. (E.g. 1.0 is the bounding-box height)"""
return self._line_spacing
def _set_line_spacing(self, new_line_spacing: float) -> None:
raise NotImplementedError(
"{} MUST override '_set_line_spacing'".format(type(self))
)
@line_spacing.setter
def line_spacing(self, new_line_spacing: float) -> None:
self._set_line_spacing(new_line_spacing)
@property
def label_direction(self) -> str:
"""Set the text direction of the label"""
return self._label_direction
def _set_label_direction(self, new_label_direction: str) -> None:
raise NotImplementedError(
"{} MUST override '_set_label_direction'".format(type(self))
)
def _get_valid_label_directions(self) -> Tuple[str, ...]:
raise NotImplementedError(
"{} MUST override '_get_valid_label_direction'".format(type(self))
)
@label_direction.setter
def label_direction(self, new_label_direction: str) -> None:
"""Set the text direction of the label"""
if new_label_direction not in self._get_valid_label_directions():
raise RuntimeError("Please provide a valid text direction")
self._set_label_direction(new_label_direction)
def _replace_tabs(self, text: str) -> str:
return text if text.find("\t") < 0 else self._tab_text.join(text.split("\t"))

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# SPDX-FileCopyrightText: 2020 Kevin Matocha
#
# SPDX-License-Identifier: MIT
"""
`adafruit_display_text.bitmap_label`
================================================================================
Text graphics handling for CircuitPython, including text boxes
* Author(s): Kevin Matocha
Implementation Notes
--------------------
**Hardware:**
**Software and Dependencies:**
* Adafruit CircuitPython firmware for the supported boards:
https://circuitpython.org/downloads
"""
__version__ = "0.0.0+auto.0"
__repo__ = "https://github.com/adafruit/Adafruit_CircuitPython_Display_Text.git"
import displayio
from adafruit_display_text import LabelBase
try:
import bitmaptools
except ImportError:
# We have a slower fallback for bitmaptools
pass
try:
from typing import Optional, Tuple
from fontio import FontProtocol
except ImportError:
pass
# pylint: disable=too-many-instance-attributes
class Label(LabelBase):
"""A label displaying a string of text that is stored in a bitmap.
Note: This ``bitmap_label.py`` library utilizes a :py:class:`~displayio.Bitmap`
to display the text. This method is memory-conserving relative to ``label.py``.
For further reduction in memory usage, set ``save_text=False`` (text string will not
be stored and ``line_spacing`` and ``font`` are immutable with ``save_text``
set to ``False``).
The origin point set by ``x`` and ``y``
properties will be the left edge of the bounding box, and in the center of a M
glyph (if its one line), or the (number of lines * linespacing + M)/2. That is,
it will try to have it be center-left as close as possible.
:param font: A font class that has ``get_bounding_box`` and ``get_glyph``.
Must include a capital M for measuring character size.
:type font: ~fontio.FontProtocol
:param str text: Text to display
:param int|Tuple(int, int, int) color: Color of all text in HEX or RGB
:param int|Tuple(int, int, int)|None background_color: Color of the background, use `None`
for transparent
:param float line_spacing: Line spacing of text to display
:param bool background_tight: Set `True` only if you want background box to tightly
surround text. When set to 'True' Padding parameters will be ignored.
:param int padding_top: Additional pixels added to background bounding box at top
:param int padding_bottom: Additional pixels added to background bounding box at bottom
:param int padding_left: Additional pixels added to background bounding box at left
:param int padding_right: Additional pixels added to background bounding box at right
:param Tuple(float, float) anchor_point: Point that anchored_position moves relative to.
Tuple with decimal percentage of width and height.
(E.g. (0,0) is top left, (1.0, 0.5): is middle right.)
:param Tuple(int, int) anchored_position: Position relative to the anchor_point. Tuple
containing x,y pixel coordinates.
:param int scale: Integer value of the pixel scaling
:param bool save_text: Set True to save the text string as a constant in the
label structure. Set False to reduce memory use.
:param bool base_alignment: when True allows to align text label to the baseline.
This is helpful when two or more labels need to be aligned to the same baseline
:param Tuple(int, str) tab_replacement: tuple with tab character replace information. When
(4, " ") will indicate a tab replacement of 4 spaces, defaults to 4 spaces by
tab character
:param str label_direction: string defining the label text orientation. There are 5
configurations possibles ``LTR``-Left-To-Right ``RTL``-Right-To-Left
``UPD``-Upside Down ``UPR``-Upwards ``DWR``-Downwards. It defaults to ``LTR``
:param bool verbose: print debugging information in some internal functions. Default to False
"""
# This maps label_direction to TileGrid's transpose_xy, flip_x, flip_y
_DIR_MAP = {
"UPR": (True, True, False),
"DWR": (True, False, True),
"UPD": (False, True, True),
"LTR": (False, False, False),
"RTL": (False, False, False),
}
def __init__(self, font: FontProtocol, save_text: bool = True, **kwargs) -> None:
self._bitmap = None
self._tilegrid = None
self._prev_label_direction = None
super().__init__(font, **kwargs)
self._save_text = save_text
self._text = self._replace_tabs(self._text)
# call the text updater with all the arguments.
self._reset_text(
font=font,
text=self._text,
line_spacing=self._line_spacing,
scale=self.scale,
)
def _reset_text(
self,
font: Optional[FontProtocol] = None,
text: Optional[str] = None,
line_spacing: Optional[float] = None,
scale: Optional[int] = None,
) -> None:
# pylint: disable=too-many-branches, too-many-statements, too-many-locals
# Store all the instance variables
if font is not None:
self._font = font
if line_spacing is not None:
self._line_spacing = line_spacing
# if text is not provided as a parameter (text is None), use the previous value.
if (text is None) and self._save_text:
text = self._text
if self._save_text: # text string will be saved
self._text = self._replace_tabs(text)
else:
self._text = None # save a None value since text string is not saved
# Check for empty string
if (text == "") or (
text is None
): # If empty string, just create a zero-sized bounding box and that's it.
self._bounding_box = (
0,
0,
0, # zero width with text == ""
0, # zero height with text == ""
)
# Clear out any items in the self._local_group Group, in case this is an
# update to the bitmap_label
for _ in self._local_group:
self._local_group.pop(0)
# Free the bitmap and tilegrid since they are removed
self._bitmap = None
self._tilegrid = None
else: # The text string is not empty, so create the Bitmap and TileGrid and
# append to the self Group
# Calculate the text bounding box
# Calculate both "tight" and "loose" bounding box dimensions to match label for
# anchor_position calculations
(
box_x,
tight_box_y,
x_offset,
tight_y_offset,
loose_box_y,
loose_y_offset,
) = self._text_bounding_box(
text,
self._font,
) # calculate the box size for a tight and loose backgrounds
if self._background_tight:
box_y = tight_box_y
y_offset = tight_y_offset
self._padding_left = 0
self._padding_right = 0
self._padding_top = 0
self._padding_bottom = 0
else: # calculate the box size for a loose background
box_y = loose_box_y
y_offset = loose_y_offset
# Calculate the background size including padding
tight_box_x = box_x
box_x = box_x + self._padding_left + self._padding_right
box_y = box_y + self._padding_top + self._padding_bottom
# Create the Bitmap unless it can be reused
new_bitmap = None
if (
self._bitmap is None
or self._bitmap.width != box_x
or self._bitmap.height != box_y
):
new_bitmap = displayio.Bitmap(box_x, box_y, len(self._palette))
self._bitmap = new_bitmap
else:
self._bitmap.fill(0)
# Place the text into the Bitmap
self._place_text(
self._bitmap,
text if self._label_direction != "RTL" else "".join(reversed(text)),
self._font,
self._padding_left - x_offset,
self._padding_top + y_offset,
)
if self._base_alignment:
label_position_yoffset = 0
else:
label_position_yoffset = self._ascent // 2
# Create the TileGrid if not created bitmap unchanged
if self._tilegrid is None or new_bitmap:
self._tilegrid = displayio.TileGrid(
self._bitmap,
pixel_shader=self._palette,
width=1,
height=1,
tile_width=box_x,
tile_height=box_y,
default_tile=0,
x=-self._padding_left + x_offset,
y=label_position_yoffset - y_offset - self._padding_top,
)
# Clear out any items in the local_group Group, in case this is an update to
# the bitmap_label
for _ in self._local_group:
self._local_group.pop(0)
self._local_group.append(
self._tilegrid
) # add the bitmap's tilegrid to the group
# Set TileGrid properties based on label_direction
if self._label_direction != self._prev_label_direction:
tg1 = self._tilegrid
tg1.transpose_xy, tg1.flip_x, tg1.flip_y = self._DIR_MAP[
self._label_direction
]
# Update bounding_box values. Note: To be consistent with label.py,
# this is the bounding box for the text only, not including the background.
if self._label_direction in ("UPR", "DWR"):
if self._label_direction == "UPR":
top = self._padding_right
left = self._padding_top
if self._label_direction == "DWR":
top = self._padding_left
left = self._padding_bottom
self._bounding_box = (
self._tilegrid.x + left,
self._tilegrid.y + top,
tight_box_y,
tight_box_x,
)
else:
self._bounding_box = (
self._tilegrid.x + self._padding_left,
self._tilegrid.y + self._padding_top,
tight_box_x,
tight_box_y,
)
if (
scale is not None
): # Scale will be defined in local_group (Note: self should have scale=1)
self.scale = scale # call the setter
# set the anchored_position with setter after bitmap is created, sets the
# x,y positions of the label
self.anchored_position = self._anchored_position
@staticmethod
def _line_spacing_ypixels(font: FontProtocol, line_spacing: float) -> int:
# Note: Scaling is provided at the Group level
return_value = int(line_spacing * font.get_bounding_box()[1])
return return_value
def _text_bounding_box(
self, text: str, font: FontProtocol
) -> Tuple[int, int, int, int, int, int]:
# pylint: disable=too-many-locals
ascender_max, descender_max = self._ascent, self._descent
lines = 1
xposition = (
x_start
) = yposition = y_start = 0 # starting x and y position (left margin)
left = None
right = x_start
top = bottom = y_start
y_offset_tight = self._ascent // 2
newlines = 0
line_spacing = self._line_spacing
for char in text:
if char == "\n": # newline
newlines += 1
else:
my_glyph = font.get_glyph(ord(char))
if my_glyph is None: # Error checking: no glyph found
print("Glyph not found: {}".format(repr(char)))
else:
if newlines:
xposition = x_start # reset to left column
yposition += (
self._line_spacing_ypixels(font, line_spacing) * newlines
) # Add the newline(s)
lines += newlines
newlines = 0
if xposition == x_start:
if left is None:
left = 0
else:
left = min(left, my_glyph.dx)
xright = xposition + my_glyph.width + my_glyph.dx
xposition += my_glyph.shift_x
right = max(right, xposition, xright)
if yposition == y_start: # first line, find the Ascender height
top = min(top, -my_glyph.height - my_glyph.dy + y_offset_tight)
bottom = max(bottom, yposition - my_glyph.dy + y_offset_tight)
if left is None:
left = 0
final_box_width = right - left
final_box_height_tight = bottom - top
final_y_offset_tight = -top + y_offset_tight
final_box_height_loose = (lines - 1) * self._line_spacing_ypixels(
font, line_spacing
) + (ascender_max + descender_max)
final_y_offset_loose = ascender_max
# return (final_box_width, final_box_height, left, final_y_offset)
return (
final_box_width,
final_box_height_tight,
left,
final_y_offset_tight,
final_box_height_loose,
final_y_offset_loose,
)
# pylint: disable = too-many-branches
def _place_text(
self,
bitmap: displayio.Bitmap,
text: str,
font: FontProtocol,
xposition: int,
yposition: int,
skip_index: int = 0, # set to None to write all pixels, other wise skip this palette index
# when copying glyph bitmaps (this is important for slanted text
# where rectangular glyph boxes overlap)
) -> Tuple[int, int, int, int]:
# pylint: disable=too-many-arguments, too-many-locals
# placeText - Writes text into a bitmap at the specified location.
#
# Note: scale is pushed up to Group level
x_start = xposition # starting x position (left margin)
y_start = yposition
left = None
right = x_start
top = bottom = y_start
line_spacing = self._line_spacing
for char in text:
if char == "\n": # newline
xposition = x_start # reset to left column
yposition = yposition + self._line_spacing_ypixels(
font, line_spacing
) # Add a newline
else:
my_glyph = font.get_glyph(ord(char))
if my_glyph is None: # Error checking: no glyph found
print("Glyph not found: {}".format(repr(char)))
else:
if xposition == x_start:
if left is None:
left = 0
else:
left = min(left, my_glyph.dx)
right = max(
right,
xposition + my_glyph.shift_x,
xposition + my_glyph.width + my_glyph.dx,
)
if yposition == y_start: # first line, find the Ascender height
top = min(top, -my_glyph.height - my_glyph.dy)
bottom = max(bottom, yposition - my_glyph.dy)
glyph_offset_x = (
my_glyph.tile_index * my_glyph.width
) # for type BuiltinFont, this creates the x-offset in the glyph bitmap.
# for BDF loaded fonts, this should equal 0
y_blit_target = yposition - my_glyph.height - my_glyph.dy
# Clip glyph y-direction if outside the font ascent/descent metrics.
# Note: bitmap.blit will automatically clip the bottom of the glyph.
y_clip = 0
if y_blit_target < 0:
y_clip = -y_blit_target # clip this amount from top of bitmap
y_blit_target = 0 # draw the clipped bitmap at y=0
if self._verbose:
print(
'Warning: Glyph clipped, exceeds Ascent property: "{}"'.format(
char
)
)
if (y_blit_target + my_glyph.height) > bitmap.height:
if self._verbose:
print(
'Warning: Glyph clipped, exceeds descent property: "{}"'.format(
char
)
)
self._blit(
bitmap,
max(xposition + my_glyph.dx, 0),
y_blit_target,
my_glyph.bitmap,
x_1=glyph_offset_x,
y_1=y_clip,
x_2=glyph_offset_x + my_glyph.width,
y_2=my_glyph.height,
skip_index=skip_index, # do not copy over any 0 background pixels
)
xposition = xposition + my_glyph.shift_x
# bounding_box
return left, top, right - left, bottom - top
def _blit(
self,
bitmap: displayio.Bitmap, # target bitmap
x: int, # target x upper left corner
y: int, # target y upper left corner
source_bitmap: displayio.Bitmap, # source bitmap
x_1: int = 0, # source x start
y_1: int = 0, # source y start
x_2: int = None, # source x end
y_2: int = None, # source y end
skip_index: int = None, # palette index that will not be copied
# (for example: the background color of a glyph)
) -> None:
# pylint: disable=no-self-use, too-many-arguments
if hasattr(bitmap, "blit"): # if bitmap has a built-in blit function, call it
# this function should perform its own input checks
bitmap.blit(
x,
y,
source_bitmap,
x1=x_1,
y1=y_1,
x2=x_2,
y2=y_2,
skip_index=skip_index,
)
elif hasattr(bitmaptools, "blit"):
bitmaptools.blit(
bitmap,
source_bitmap,
x,
y,
x1=x_1,
y1=y_1,
x2=x_2,
y2=y_2,
skip_source_index=skip_index,
)
else: # perform pixel by pixel copy of the bitmap
# Perform input checks
if x_2 is None:
x_2 = source_bitmap.width
if y_2 is None:
y_2 = source_bitmap.height
# Rearrange so that x_1 < x_2 and y1 < y2
if x_1 > x_2:
x_1, x_2 = x_2, x_1
if y_1 > y_2:
y_1, y_2 = y_2, y_1
# Ensure that x2 and y2 are within source bitmap size
x_2 = min(x_2, source_bitmap.width)
y_2 = min(y_2, source_bitmap.height)
for y_count in range(y_2 - y_1):
for x_count in range(x_2 - x_1):
x_placement = x + x_count
y_placement = y + y_count
if (bitmap.width > x_placement >= 0) and (
bitmap.height > y_placement >= 0
): # ensure placement is within target bitmap
# get the palette index from the source bitmap
this_pixel_color = source_bitmap[
y_1
+ (
y_count * source_bitmap.width
) # Direct index into a bitmap array is speedier than [x,y] tuple
+ x_1
+ x_count
]
if (skip_index is None) or (this_pixel_color != skip_index):
bitmap[ # Direct index into a bitmap array is speedier than [x,y] tuple
y_placement * bitmap.width + x_placement
] = this_pixel_color
elif y_placement > bitmap.height:
break
def _set_line_spacing(self, new_line_spacing: float) -> None:
if self._save_text:
self._reset_text(line_spacing=new_line_spacing, scale=self.scale)
else:
raise RuntimeError("line_spacing is immutable when save_text is False")
def _set_font(self, new_font: FontProtocol) -> None:
self._font = new_font
if self._save_text:
self._reset_text(font=new_font, scale=self.scale)
else:
raise RuntimeError("font is immutable when save_text is False")
def _set_text(self, new_text: str, scale: int) -> None:
self._reset_text(text=self._replace_tabs(new_text), scale=self.scale)
def _set_background_color(self, new_color: Optional[int]):
self._background_color = new_color
if new_color is not None:
self._palette[0] = new_color
self._palette.make_opaque(0)
else:
self._palette[0] = 0
self._palette.make_transparent(0)
def _set_label_direction(self, new_label_direction: str) -> None:
# Only make changes if new direction is different
# to prevent errors in the _reset_text() direction checks
if self._label_direction != new_label_direction:
self._prev_label_direction = self._label_direction
self._label_direction = new_label_direction
self._reset_text(text=str(self._text)) # Force a recalculation
def _get_valid_label_directions(self) -> Tuple[str, ...]:
return "LTR", "RTL", "UPD", "UPR", "DWR"
@property
def bitmap(self) -> displayio.Bitmap:
"""
The Bitmap object that the text and background are drawn into.
:rtype: displayio.Bitmap
"""
return self._bitmap

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@@ -0,0 +1,447 @@
# SPDX-FileCopyrightText: 2019 Scott Shawcroft for Adafruit Industries
#
# SPDX-License-Identifier: MIT
"""
`adafruit_display_text.label`
====================================================
Displays text labels using CircuitPython's displayio.
* Author(s): Scott Shawcroft
Implementation Notes
--------------------
**Hardware:**
**Software and Dependencies:**
* Adafruit CircuitPython firmware for the supported boards:
https://circuitpython.org/downloads
"""
__version__ = "0.0.0+auto.0"
__repo__ = "https://github.com/adafruit/Adafruit_CircuitPython_Display_Text.git"
from displayio import Bitmap, Palette, TileGrid
from adafruit_display_text import LabelBase
try:
from typing import Optional, Tuple
from fontio import FontProtocol
except ImportError:
pass
class Label(LabelBase):
# pylint: disable=too-many-instance-attributes
"""A label displaying a string of text. The origin point set by ``x`` and ``y``
properties will be the left edge of the bounding box, and in the center of a M
glyph (if its one line), or the (number of lines * linespacing + M)/2. That is,
it will try to have it be center-left as close as possible.
:param font: A font class that has ``get_bounding_box`` and ``get_glyph``.
Must include a capital M for measuring character size.
:type font: ~fontio.FontProtocol
:param str text: Text to display
:param int|Tuple(int, int, int) color: Color of all text in HEX or RGB
:param int|Tuple(int, int, int)|None background_color: Color of the background, use `None`
for transparent
:param float line_spacing: Line spacing of text to display
:param bool background_tight: Set `True` only if you want background box to tightly
surround text. When set to 'True' Padding parameters will be ignored.
:param int padding_top: Additional pixels added to background bounding box at top.
This parameter could be negative indicating additional pixels subtracted from the
background bounding box.
:param int padding_bottom: Additional pixels added to background bounding box at bottom.
This parameter could be negative indicating additional pixels subtracted from the
background bounding box.
:param int padding_left: Additional pixels added to background bounding box at left.
This parameter could be negative indicating additional pixels subtracted from the
background bounding box.
:param int padding_right: Additional pixels added to background bounding box at right.
This parameter could be negative indicating additional pixels subtracted from the
background bounding box.
:param Tuple(float, float) anchor_point: Point that anchored_position moves relative to.
Tuple with decimal percentage of width and height.
(E.g. (0,0) is top left, (1.0, 0.5): is middle right.)
:param Tuple(int, int) anchored_position: Position relative to the anchor_point. Tuple
containing x,y pixel coordinates.
:param int scale: Integer value of the pixel scaling
:param bool base_alignment: when True allows to align text label to the baseline.
This is helpful when two or more labels need to be aligned to the same baseline
:param Tuple(int, str) tab_replacement: tuple with tab character replace information. When
(4, " ") will indicate a tab replacement of 4 spaces, defaults to 4 spaces by
tab character
:param str label_direction: string defining the label text orientation. There are 5
configurations possibles ``LTR``-Left-To-Right ``RTL``-Right-To-Left
``TTB``-Top-To-Bottom ``UPR``-Upwards ``DWR``-Downwards. It defaults to ``LTR``"""
def __init__(self, font: FontProtocol, **kwargs) -> None:
self._background_palette = Palette(1)
self._added_background_tilegrid = False
super().__init__(font, **kwargs)
text = self._replace_tabs(self._text)
self._width = len(text)
self._height = self._font.get_bounding_box()[1]
# Create the two-color text palette
self._palette[0] = 0
self._palette.make_transparent(0)
if text is not None:
self._reset_text(str(text))
# pylint: disable=too-many-branches
def _create_background_box(self, lines: int, y_offset: int) -> TileGrid:
"""Private Class function to create a background_box
:param lines: int number of lines
:param y_offset: int y pixel bottom coordinate for the background_box"""
left = self._bounding_box[0]
if self._background_tight: # draw a tight bounding box
box_width = self._bounding_box[2]
box_height = self._bounding_box[3]
x_box_offset = 0
y_box_offset = self._bounding_box[1]
else: # draw a "loose" bounding box to include any ascenders/descenders.
ascent, descent = self._ascent, self._descent
if self._label_direction in ("DWR", "UPR"):
box_height = (
self._bounding_box[3] + self._padding_right + self._padding_left
)
x_box_offset = -self._padding_left
box_width = (
(ascent + descent)
+ int((lines - 1) * self._width * self._line_spacing)
+ self._padding_top
+ self._padding_bottom
)
elif self._label_direction == "TTB":
box_height = (
self._bounding_box[3] + self._padding_top + self._padding_bottom
)
x_box_offset = -self._padding_left
box_width = (
(ascent + descent)
+ int((lines - 1) * self._height * self._line_spacing)
+ self._padding_right
+ self._padding_left
)
else:
box_width = (
self._bounding_box[2] + self._padding_left + self._padding_right
)
x_box_offset = -self._padding_left
box_height = (
(ascent + descent)
+ int((lines - 1) * self._height * self._line_spacing)
+ self._padding_top
+ self._padding_bottom
)
if self._label_direction == "DWR":
padding_to_use = self._padding_bottom
elif self._label_direction == "TTB":
padding_to_use = self._padding_top
y_offset = 0
ascent = 0
else:
padding_to_use = self._padding_top
if self._base_alignment:
y_box_offset = -ascent - padding_to_use
else:
y_box_offset = -ascent + y_offset - padding_to_use
box_width = max(0, box_width) # remove any negative values
box_height = max(0, box_height) # remove any negative values
if self._label_direction == "UPR":
movx = y_box_offset
movy = -box_height - x_box_offset
elif self._label_direction == "DWR":
movx = y_box_offset
movy = x_box_offset
elif self._label_direction == "TTB":
movx = x_box_offset
movy = y_box_offset
else:
movx = left + x_box_offset
movy = y_box_offset
background_bitmap = Bitmap(box_width, box_height, 1)
tile_grid = TileGrid(
background_bitmap,
pixel_shader=self._background_palette,
x=movx,
y=movy,
)
return tile_grid
# pylint: enable=too-many-branches
def _set_background_color(self, new_color: Optional[int]) -> None:
"""Private class function that allows updating the font box background color
:param int new_color: Color as an RGB hex number, setting to None makes it transparent
"""
if new_color is None:
self._background_palette.make_transparent(0)
if self._added_background_tilegrid:
self._local_group.pop(0)
self._added_background_tilegrid = False
else:
self._background_palette.make_opaque(0)
self._background_palette[0] = new_color
self._background_color = new_color
lines = self._text.rstrip("\n").count("\n") + 1
y_offset = self._ascent // 2
if self._bounding_box is None:
# Still in initialization
return
if not self._added_background_tilegrid: # no bitmap is in the self Group
# add bitmap if text is present and bitmap sizes > 0 pixels
if (
(len(self._text) > 0)
and (
self._bounding_box[2] + self._padding_left + self._padding_right > 0
)
and (
self._bounding_box[3] + self._padding_top + self._padding_bottom > 0
)
):
self._local_group.insert(
0, self._create_background_box(lines, y_offset)
)
self._added_background_tilegrid = True
else: # a bitmap is present in the self Group
# update bitmap if text is present and bitmap sizes > 0 pixels
if (
(len(self._text) > 0)
and (
self._bounding_box[2] + self._padding_left + self._padding_right > 0
)
and (
self._bounding_box[3] + self._padding_top + self._padding_bottom > 0
)
):
self._local_group[0] = self._create_background_box(
lines, self._y_offset
)
else: # delete the existing bitmap
self._local_group.pop(0)
self._added_background_tilegrid = False
def _update_text(self, new_text: str) -> None:
# pylint: disable=too-many-branches,too-many-statements
x = 0
y = 0
if self._added_background_tilegrid:
i = 1
else:
i = 0
tilegrid_count = i
if self._base_alignment:
self._y_offset = 0
else:
self._y_offset = self._ascent // 2
if self._label_direction == "RTL":
left = top = bottom = 0
right = None
elif self._label_direction == "LTR":
right = top = bottom = 0
left = None
else:
top = right = left = 0
bottom = 0
for character in new_text:
if character == "\n":
y += int(self._height * self._line_spacing)
x = 0
continue
glyph = self._font.get_glyph(ord(character))
if not glyph:
continue
position_x, position_y = 0, 0
if self._label_direction in ("LTR", "RTL"):
bottom = max(bottom, y - glyph.dy + self._y_offset)
if y == 0: # first line, find the Ascender height
top = min(top, -glyph.height - glyph.dy + self._y_offset)
position_y = y - glyph.height - glyph.dy + self._y_offset
if self._label_direction == "LTR":
right = max(right, x + glyph.shift_x, x + glyph.width + glyph.dx)
if x == 0:
if left is None:
left = 0
else:
left = min(left, glyph.dx)
position_x = x + glyph.dx
else:
left = max(
left, abs(x) + glyph.shift_x, abs(x) + glyph.width + glyph.dx
)
if x == 0:
if right is None:
right = 0
else:
right = max(right, glyph.dx)
position_x = x - glyph.width
elif self._label_direction == "TTB":
if x == 0:
if left is None:
left = 0
else:
left = min(left, glyph.dx)
if y == 0:
top = min(top, -glyph.dy)
bottom = max(bottom, y + glyph.height, y + glyph.height + glyph.dy)
right = max(
right, x + glyph.width + glyph.dx, x + glyph.shift_x + glyph.dx
)
position_y = y + glyph.dy
position_x = x - glyph.width // 2 + self._y_offset
elif self._label_direction == "UPR":
if x == 0:
if bottom is None:
bottom = -glyph.dx
if y == 0: # first line, find the Ascender height
bottom = min(bottom, -glyph.dy)
left = min(left, x - glyph.height + self._y_offset)
top = min(top, y - glyph.width - glyph.dx, y - glyph.shift_x)
right = max(right, x + glyph.height, x + glyph.height - glyph.dy)
position_y = y - glyph.width - glyph.dx
position_x = x - glyph.height - glyph.dy + self._y_offset
elif self._label_direction == "DWR":
if y == 0:
if top is None:
top = -glyph.dx
top = min(top, -glyph.dx)
if x == 0:
left = min(left, -glyph.dy)
left = min(left, x, x - glyph.dy - self._y_offset)
bottom = max(bottom, y + glyph.width + glyph.dx, y + glyph.shift_x)
right = max(right, x + glyph.height)
position_y = y + glyph.dx
position_x = x + glyph.dy - self._y_offset
if glyph.width > 0 and glyph.height > 0:
face = TileGrid(
glyph.bitmap,
pixel_shader=self._palette,
default_tile=glyph.tile_index,
tile_width=glyph.width,
tile_height=glyph.height,
x=position_x,
y=position_y,
)
if self._label_direction == "UPR":
face.transpose_xy = True
face.flip_x = True
if self._label_direction == "DWR":
face.transpose_xy = True
face.flip_y = True
if tilegrid_count < len(self._local_group):
self._local_group[tilegrid_count] = face
else:
self._local_group.append(face)
tilegrid_count += 1
if self._label_direction == "RTL":
x = x - glyph.shift_x
if self._label_direction == "TTB":
if glyph.height < 2:
y = y + glyph.shift_x
else:
y = y + glyph.height + 1
if self._label_direction == "UPR":
y = y - glyph.shift_x
if self._label_direction == "DWR":
y = y + glyph.shift_x
if self._label_direction == "LTR":
x = x + glyph.shift_x
i += 1
if self._label_direction == "LTR" and left is None:
left = 0
if self._label_direction == "RTL" and right is None:
right = 0
if self._label_direction == "TTB" and top is None:
top = 0
while len(self._local_group) > tilegrid_count: # i:
self._local_group.pop()
if self._label_direction == "RTL":
# pylint: disable=invalid-unary-operand-type
# type-checkers think left can be None
self._bounding_box = (-left, top, left - right, bottom - top)
if self._label_direction == "TTB":
self._bounding_box = (left, top, right - left, bottom - top)
if self._label_direction == "UPR":
self._bounding_box = (left, top, right, bottom - top)
if self._label_direction == "DWR":
self._bounding_box = (left, top, right, bottom - top)
if self._label_direction == "LTR":
self._bounding_box = (left, top, right - left, bottom - top)
self._text = new_text
if self._background_color is not None:
self._set_background_color(self._background_color)
def _reset_text(self, new_text: str) -> None:
current_anchored_position = self.anchored_position
self._update_text(str(self._replace_tabs(new_text)))
self.anchored_position = current_anchored_position
def _set_font(self, new_font: FontProtocol) -> None:
old_text = self._text
current_anchored_position = self.anchored_position
self._text = ""
self._font = new_font
self._height = self._font.get_bounding_box()[1]
self._update_text(str(old_text))
self.anchored_position = current_anchored_position
def _set_line_spacing(self, new_line_spacing: float) -> None:
self._line_spacing = new_line_spacing
self.text = self._text # redraw the box
def _set_text(self, new_text: str, scale: int) -> None:
self._reset_text(new_text)
def _set_label_direction(self, new_label_direction: str) -> None:
self._label_direction = new_label_direction
self._update_text(str(self._text))
def _get_valid_label_directions(self) -> Tuple[str, ...]:
return "LTR", "RTL", "UPR", "DWR", "TTB"

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@@ -0,0 +1,188 @@
# SPDX-FileCopyrightText: 2023 Tim C
#
# SPDX-License-Identifier: MIT
"""
`adafruit_display_text.outlined_label`
====================================================
Subclass of BitmapLabel that adds outline color and stroke size
functionalities.
* Author(s): Tim Cocks
Implementation Notes
--------------------
**Hardware:**
**Software and Dependencies:**
* Adafruit CircuitPython firmware for the supported boards:
https://circuitpython.org/downloads
"""
__version__ = "0.0.0+auto.0"
__repo__ = "https://github.com/adafruit/Adafruit_CircuitPython_Display_Text.git"
import bitmaptools
from displayio import Palette, Bitmap
from adafruit_display_text import bitmap_label
try:
from typing import Optional, Tuple, Union
from fontio import FontProtocol
except ImportError:
pass
class OutlinedLabel(bitmap_label.Label):
"""
OutlinedLabel - A BitmapLabel subclass that includes arguments and properties for specifying
outline_size and outline_color to get drawn as a stroke around the text.
:param Union[Tuple, int] outline_color: The color of the outline stroke as RGB tuple, or hex.
:param int outline_size: The size in pixels of the outline stroke.
"""
# pylint: disable=too-many-arguments
def __init__(
self,
font,
outline_color: Union[int, Tuple] = 0x999999,
outline_size: int = 1,
padding_top: Optional[int] = None,
padding_bottom: Optional[int] = None,
padding_left: Optional[int] = None,
padding_right: Optional[int] = None,
**kwargs
):
if padding_top is None:
padding_top = outline_size + 0
if padding_bottom is None:
padding_bottom = outline_size + 2
if padding_left is None:
padding_left = outline_size + 0
if padding_right is None:
padding_right = outline_size + 0
super().__init__(
font,
padding_top=padding_top,
padding_bottom=padding_bottom,
padding_left=padding_left,
padding_right=padding_right,
**kwargs
)
_background_color = self._palette[0]
_foreground_color = self._palette[1]
_background_is_transparent = self._palette.is_transparent(0)
self._palette = Palette(3)
self._palette[0] = _background_color
self._palette[1] = _foreground_color
self._palette[2] = outline_color
if _background_is_transparent:
self._palette.make_transparent(0)
self._outline_size = outline_size
self._stamp_source = Bitmap((outline_size * 2) + 1, (outline_size * 2) + 1, 3)
self._stamp_source.fill(2)
self._bitmap = None
self._reset_text(
font=font,
text=self._text,
line_spacing=self._line_spacing,
scale=self.scale,
)
def _add_outline(self):
"""
Blit the outline into the labels Bitmap. We will stamp self._stamp_source for each
pixel of the foreground color but skip the foreground color when we blit.
:return: None
"""
if hasattr(self, "_stamp_source"):
for y in range(self.bitmap.height):
for x in range(self.bitmap.width):
if self.bitmap[x, y] == 1:
try:
bitmaptools.blit(
self.bitmap,
self._stamp_source,
x - self._outline_size,
y - self._outline_size,
skip_dest_index=1,
)
except ValueError as value_error:
raise ValueError(
"Padding must be big enough to fit outline_size "
"all the way around the text. "
"Try using either larger padding sizes, or smaller outline_size."
) from value_error
def _place_text(
self,
bitmap: Bitmap,
text: str,
font: FontProtocol,
xposition: int,
yposition: int,
skip_index: int = 0, # set to None to write all pixels, other wise skip this palette index
# when copying glyph bitmaps (this is important for slanted text
# where rectangular glyph boxes overlap)
) -> Tuple[int, int, int, int]:
"""
Copy the glpyphs that represent the value of the string into the labels Bitmap.
:param bitmap: The bitmap to place text into
:param text: The text to render
:param font: The font to render the text in
:param xposition: x location of the starting point within the bitmap
:param yposition: y location of the starting point within the bitmap
:param skip_index: Color index to skip during rendering instead of covering up
:return Tuple bounding_box: tuple with x, y, width, height values of the bitmap
"""
parent_result = super()._place_text(
bitmap, text, font, xposition, yposition, skip_index=skip_index
)
self._add_outline()
return parent_result
@property
def outline_color(self):
"""Color of the outline to draw around the text."""
return self._palette[2]
@outline_color.setter
def outline_color(self, new_outline_color):
self._palette[2] = new_outline_color
@property
def outline_size(self):
"""Stroke size of the outline to draw around the text."""
return self._outline_size
@outline_size.setter
def outline_size(self, new_outline_size):
self._outline_size = new_outline_size
self._padding_top = new_outline_size + 0
self._padding_bottom = new_outline_size + 2
self._padding_left = new_outline_size + 0
self._padding_right = new_outline_size + 0
self._stamp_source = Bitmap(
(new_outline_size * 2) + 1, (new_outline_size * 2) + 1, 3
)
self._stamp_source.fill(2)
self._reset_text(
font=self._font,
text=self._text,
line_spacing=self._line_spacing,
scale=self.scale,
)

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@@ -0,0 +1,158 @@
# SPDX-FileCopyrightText: 2019 Scott Shawcroft for Adafruit Industries
#
# SPDX-License-Identifier: MIT
"""
`adafruit_display_text.scrolling_label`
====================================================
Displays text into a fixed-width label that scrolls leftward
if the full_text is large enough to need it.
* Author(s): Tim Cocks
Implementation Notes
--------------------
**Hardware:**
**Software and Dependencies:**
* Adafruit CircuitPython firmware for the supported boards:
https://circuitpython.org/downloads
"""
__version__ = "0.0.0+auto.0"
__repo__ = "https://github.com/adafruit/Adafruit_CircuitPython_Display_Text.git"
import adafruit_ticks
from adafruit_display_text import bitmap_label
try:
from typing import Optional
from fontio import FontProtocol
except ImportError:
pass
class ScrollingLabel(bitmap_label.Label):
"""ScrollingLabel - A fixed-width label that will scroll to the left
in order to show the full text if it's larger than the fixed-width.
:param font: The font to use for the label.
:type: ~fontio.FontProtocol
:param int max_characters: The number of characters that sets the fixed-width. Default is 10.
:param str text: The full text to show in the label. If this is longer than
``max_characters`` then the label will scroll to show everything.
:param float animate_time: The number of seconds in between scrolling animation
frames. Default is 0.3 seconds.
:param int current_index: The index of the first visible character in the label.
Default is 0, the first character. Will increase while scrolling."""
# pylint: disable=too-many-arguments
def __init__(
self,
font: FontProtocol,
max_characters: int = 10,
text: Optional[str] = "",
animate_time: Optional[float] = 0.3,
current_index: Optional[int] = 0,
**kwargs
) -> None:
super().__init__(font, **kwargs)
self.animate_time = animate_time
self._current_index = current_index
self._last_animate_time = -1
self.max_characters = max_characters
if text[-1] != " ":
text = "{} ".format(text)
self._full_text = text
self.update()
def update(self, force: bool = False) -> None:
"""Attempt to update the display. If ``animate_time`` has elapsed since
previews animation frame then move the characters over by 1 index.
Must be called in the main loop of user code.
:param bool force: whether to ignore ``animation_time`` and force the update.
Default is False.
:return: None
"""
_now = adafruit_ticks.ticks_ms()
if force or adafruit_ticks.ticks_less(
self._last_animate_time + int(self.animate_time * 1000), _now
):
if len(self.full_text) <= self.max_characters:
super()._set_text(self.full_text, self.scale)
self._last_animate_time = _now
return
if self.current_index + self.max_characters <= len(self.full_text):
_showing_string = self.full_text[
self.current_index : self.current_index + self.max_characters
]
else:
_showing_string_start = self.full_text[self.current_index :]
_showing_string_end = "{}".format(
self.full_text[
: (self.current_index + self.max_characters)
% len(self.full_text)
]
)
_showing_string = "{}{}".format(
_showing_string_start, _showing_string_end
)
super()._set_text(_showing_string, self.scale)
self.current_index += 1
self._last_animate_time = _now
return
@property
def current_index(self) -> int:
"""Index of the first visible character.
:return int: The current index
"""
return self._current_index
@current_index.setter
def current_index(self, new_index: int) -> None:
if new_index < len(self.full_text):
self._current_index = new_index
else:
self._current_index = new_index % len(self.full_text)
@property
def full_text(self) -> str:
"""The full text to be shown. If it's longer than ``max_characters`` then
scrolling will occur as needed.
:return str: The full text of this label.
"""
return self._full_text
@full_text.setter
def full_text(self, new_text: str) -> None:
if new_text[-1] != " ":
new_text = "{} ".format(new_text)
self._full_text = new_text
self.current_index = 0
self.update()
@property
def text(self):
"""The full text to be shown. If it's longer than ``max_characters`` then
scrolling will occur as needed.
:return str: The full text of this label.
"""
return self.full_text
@text.setter
def text(self, new_text):
self.full_text = new_text