tutorial: added CI

This commit is contained in:
martin
2023-07-07 13:38:34 +02:00
parent 2a9d1e6950
commit a10e06a536
3 changed files with 103 additions and 16 deletions

View File

@@ -80,13 +80,12 @@
* you are going to specify if you don't like the defaults.
**************************************************************************** */
/* Define this to be the number of bits an `int` takes up on your system. The
/* Define this to be the number of bits an `int` takes up on your system. The
* default, if not auto-detected, is 32 bits.
*
* Example:
*/
/* #define UNITY_INT_WIDTH 16 */
#define UNITY_INT_WIDTH 32
/* Define this to be the number of bits a `long` takes up on your system. The
* default, if not autodetected, is 32 bits. This is used to figure out what
@@ -97,7 +96,6 @@
* Example:
*/
/* #define UNITY_LONG_WIDTH 16 */
#define UNITY_LONG_WIDTH 32
/* Define this to be the number of bits a pointer takes up on your system. The
* default, if not autodetected, is 32-bits. If you're getting ugly compiler
@@ -106,7 +104,6 @@
* Example:
*/
/* #define UNITY_POINTER_WIDTH 64 */
#define UNITY_POINTER_WIDTH 32
/* Unity will automatically include 64-bit support if it auto-detects it, or if
* your `int`, `long`, or pointer widths are greater than 32-bits. Define this
@@ -119,7 +116,6 @@
#undef UNITY_INCLUDE_64
#endif
/* *************************** FLOATING POINT TYPES ****************************
* In the embedded world, it's not uncommon for targets to have no support for
* floating point operations at all or to have support that is limited to only
@@ -130,11 +126,11 @@
* the only option.
**************************************************************************** */
/* By default, Unity guesses that you will want single precision floating point
* support, but not double precision. It's easy to change either of these using
* the include and exclude options here. You may include neither, just float,
* or both, as suits your needs.
*/
/* By default, Unity guesses that you will want single precision floating point
* support, but not double precision. It's easy to change either of these using
* the include and exclude options here. You may include neither, just float,
* or both, as suits your needs.
*/
/* #define UNITY_EXCLUDE_FLOAT */
/* #define UNITY_INCLUDE_DOUBLE */
/* #define UNITY_EXCLUDE_DOUBLE */
@@ -190,7 +186,6 @@
/* #define UNITY_FLOAT_PRECISION 0.001f */
/* #define UNITY_DOUBLE_PRECISION 0.001f */
/* *************************** TOOLSET CUSTOMIZATION ***************************
* In addition to the options listed above, there are a number of other options
* which will come in handy to customize Unity's behavior for your specific

View File

@@ -1,10 +1,7 @@
/**
* \file test_dummy.c
*/
#include "unity.h"
/** \file test_dummy.c */
#include "dummy/dummy.h"
#include "unity.h"
void setUp(void)
{