tutorial: added CI

This commit is contained in:
martin 2023-07-07 13:38:34 +02:00
parent 2a9d1e6950
commit a10e06a536
3 changed files with 103 additions and 16 deletions

95
.github/workflows/ci.yml vendored Normal file
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@ -0,0 +1,95 @@
name: ci
on:
# FIXME: if you want this to be available for PRs, uncomment this line
# pull_request:
push:
branches:
- main
schedule:
- cron: '0 1 * * 0'
# https://docs.docker.com/build/ci/github-actions/share-image-jobs/
# just using caches instead of artifact upload.
jobs:
docker-build:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
- uses: docker/setup-buildx-action@v2
-
name: Create docker cache folder
run: mkdir -p /tmp/docker
-
name: Restore docker image
id: cache-docker
uses: actions/cache@v3
with:
path: /tmp/docker
key: ${{ runner.os }}-docker-${{ hashFiles('builder.Dockerfile') }}
-
name: Build docker builder-image
if: steps.cache-docker.outputs.cache-hit != 'true'
uses: docker/build-push-action@v4
with:
context: .
file: builder.Dockerfile
tags: cproject-builder:latest
outputs: type=docker,dest=/tmp/docker/${{ runner.os }}-builder-image.tar
build-and-test:
runs-on: ubuntu-latest
needs: docker-build
steps:
- uses: actions/checkout@v3
- uses: docker/setup-buildx-action@v2
-
name: Restore docker image
id: cache-docker
uses: actions/cache@v3
with:
path: /tmp/docker
key: ${{ runner.os }}-docker-${{ hashFiles('builder.Dockerfile') }}
-
name: Load image
run: |
docker load --input /tmp/docker/${{ runner.os }}-builder-image.tar
docker image ls -a
-
name: Build library
run: |
docker run \
--rm \
--platform linux/amd64 \
--workdir /builder/mnt \
-v ${{ github.workspace }}:/builder/mnt \
cproject-builder:latest \
/bin/bash -c "rm -rf build; cmake -B build; cmake --build build"
-
name: Test library
run: |
docker run \
--rm \
--platform linux/amd64 \
--workdir /builder/mnt/test/unittest \
-v ${{ github.workspace }}:/builder/mnt \
cproject-builder:latest \
/bin/bash -c "ceedling clobber; ceedling gcov:all; ceedling utils:gcov"
-
name: Archive coverage results
shell: bash
run: |
staging="reports-${{github.run_number}}"
mkdir -p "$staging"
cp -r test/unittest/build/artifacts/gcov "$staging"
tar czf "$staging.tar.gz" "$staging"
echo "ASSET=$staging.tar.gz" >> $GITHUB_ENV
-
name: Archive artifacts
uses: actions/upload-artifact@v3
with:
name: reports-${{github.run_number}}
path: ${{ env.ASSET }}
retention-days: 3
# TODO: delete cache on merge.

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@ -80,13 +80,12 @@
* you are going to specify if you don't like the defaults. * you are going to specify if you don't like the defaults.
**************************************************************************** */ **************************************************************************** */
/* Define this to be the number of bits an `int` takes up on your system. The /* Define this to be the number of bits an `int` takes up on your system. The
* default, if not auto-detected, is 32 bits. * default, if not auto-detected, is 32 bits.
* *
* Example: * Example:
*/ */
/* #define UNITY_INT_WIDTH 16 */ /* #define UNITY_INT_WIDTH 16 */
#define UNITY_INT_WIDTH 32
/* Define this to be the number of bits a `long` takes up on your system. The /* Define this to be the number of bits a `long` takes up on your system. The
* default, if not autodetected, is 32 bits. This is used to figure out what * default, if not autodetected, is 32 bits. This is used to figure out what
@ -97,7 +96,6 @@
* Example: * Example:
*/ */
/* #define UNITY_LONG_WIDTH 16 */ /* #define UNITY_LONG_WIDTH 16 */
#define UNITY_LONG_WIDTH 32
/* Define this to be the number of bits a pointer takes up on your system. The /* Define this to be the number of bits a pointer takes up on your system. The
* default, if not autodetected, is 32-bits. If you're getting ugly compiler * default, if not autodetected, is 32-bits. If you're getting ugly compiler
@ -106,7 +104,6 @@
* Example: * Example:
*/ */
/* #define UNITY_POINTER_WIDTH 64 */ /* #define UNITY_POINTER_WIDTH 64 */
#define UNITY_POINTER_WIDTH 32
/* Unity will automatically include 64-bit support if it auto-detects it, or if /* Unity will automatically include 64-bit support if it auto-detects it, or if
* your `int`, `long`, or pointer widths are greater than 32-bits. Define this * your `int`, `long`, or pointer widths are greater than 32-bits. Define this
@ -119,7 +116,6 @@
#undef UNITY_INCLUDE_64 #undef UNITY_INCLUDE_64
#endif #endif
/* *************************** FLOATING POINT TYPES **************************** /* *************************** FLOATING POINT TYPES ****************************
* In the embedded world, it's not uncommon for targets to have no support for * In the embedded world, it's not uncommon for targets to have no support for
* floating point operations at all or to have support that is limited to only * floating point operations at all or to have support that is limited to only
@ -130,11 +126,11 @@
* the only option. * the only option.
**************************************************************************** */ **************************************************************************** */
/* By default, Unity guesses that you will want single precision floating point /* By default, Unity guesses that you will want single precision floating point
* support, but not double precision. It's easy to change either of these using * support, but not double precision. It's easy to change either of these using
* the include and exclude options here. You may include neither, just float, * the include and exclude options here. You may include neither, just float,
* or both, as suits your needs. * or both, as suits your needs.
*/ */
/* #define UNITY_EXCLUDE_FLOAT */ /* #define UNITY_EXCLUDE_FLOAT */
/* #define UNITY_INCLUDE_DOUBLE */ /* #define UNITY_INCLUDE_DOUBLE */
/* #define UNITY_EXCLUDE_DOUBLE */ /* #define UNITY_EXCLUDE_DOUBLE */
@ -190,7 +186,6 @@
/* #define UNITY_FLOAT_PRECISION 0.001f */ /* #define UNITY_FLOAT_PRECISION 0.001f */
/* #define UNITY_DOUBLE_PRECISION 0.001f */ /* #define UNITY_DOUBLE_PRECISION 0.001f */
/* *************************** TOOLSET CUSTOMIZATION *************************** /* *************************** TOOLSET CUSTOMIZATION ***************************
* In addition to the options listed above, there are a number of other options * In addition to the options listed above, there are a number of other options
* which will come in handy to customize Unity's behavior for your specific * which will come in handy to customize Unity's behavior for your specific

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@ -1,10 +1,7 @@
/** /** \file test_dummy.c */
* \file test_dummy.c
*/
#include "unity.h"
#include "dummy/dummy.h" #include "dummy/dummy.h"
#include "unity.h"
void setUp(void) void setUp(void)
{ {